Hi! I’m Dan and welcome to my portfolio. I'm a professional video game developer that has been around the industry circa 2006; specializing in user interface design. I'm currently working in the UK leading up a UI team making all things interface related! Here you’ll find my portfolio below, work curriculum, and a often neglected blog that might contain one or two nuggets of wisdom. Thanks for stopping by!

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Need For Speed Unbound

Role Lead UI Artist
Developer EA / Criterion
Platforms PS5, Series X/S, PC

Race against time, outsmart the cops, and take on weekly qualifiers to reach The Grand, Lakeshore's ultimate street racing challenge. Pack your garage with precision-tuned, custom rides and light up the streets with your style, exclusive fits, and a vibrant global soundtrack that bumps in every corner of the world.

Design team includes: Ade Cottrell, Sailesh Vaghela, & the wider group of very talented contributors to the UI team.


Chorus

Role Principal UI Designer
Developer Deep Silver FISHLABS
Platforms PS4, PS5, Xbox One & Series X, Stadia, PC

Chorus is a unique space-combat shooter where you Lead Nara, an ace pilot facing her haunted past, and Forsaken, her sentient ship on a quest for redemption across the galaxy.

Created user interface, style guides, user flows, wireframes and game assets while working in close collaboration with our engineers and technical artists to bring designs to fruition.


The Cycle: Frontier

Role Lead UI Designer
Developer Yager
Platforms PC

The Cycle: Frontier is a free-to-play high-stakes PvPvE first-person shooter driven by suspense and danger. Prospect for resources and other riches on an abandoned alien world ravaged by a deadly storm, inhabited by monsters, and frequently raided by other ambitious Prospectors.

Led a mixed discipline team of designers and engineers through the development of the user interface. Created style guides, frameworks, visual design direction of game assets while working in close collaboration with our engineers to bring our designs to fruition.

Design team includes: Krystian Safian & Corinna Weichold


Sci-Fi Interfaces

Portfolio Personal Piece

These fictional interfaces are created & animated within the Unity engine. Created over several days as an exercise to capture the aesthetic & essence sci-fi interfaces.

Check out my blog for a few more images & insights.


Dead Island: Survivors

Role Senior UI Designer
Developer Deep Silver FISHLABS

Dead Island: Survivors brings the ultimate zombie action experience to your mobile devices. For my part, I updated and implemented a fresh coat of paint to the interface, heavily optimized UI assets and worked with the team to rework many game features.


Tetris Ultimate

Role Senior UI Artist
Developer SoMa Play / Ubisoft
Platforms PS4, PSVita, Xbox One, PC

Tetris Ultimate is a puzzle video game developed by SoMa Play and published by Ubisoft for consoles and PC.

Created user interface, user flow, wireframes and game assets. Worked in close collaboration with our engineers and technical artist to bring designs to fruition.  Led an external development team on the adaptation of the UI for the Vita SKU.


Legends of Honor

Role Lead UI Designer
Developer Goodgame Studios
Platforms Mobile, Browser

Legends of Honor is a strategy mobile and browser game... Combining fast-paced PvP combat with strategic empire building.

Led a team of 2-4 UI artists through the development of Legends of Honor. Created and curated the UI style, various screens and UI elements.


Toy Drift

Role UI Art / Art Direction
Developer Coin App
Platform Mobile

Shoot, boost, and drift your way to the top of the leaderboards in Toy Drift. A twist on the endless runner genre, launched 2015 for iOS mobile platforms.

Created user interface, game flow, characters and the environment.  This was a 3 person passion project.


Zynga

Role Senior UI Artist
Developer Zynga
Platforms Mobile, Browser, Facebook

Created icons, interface layouts, 3D models and various other assets during my time at Zynga. Some of the titles represented are Hidden Chronicles, Cafe World, Bubble Safari, and prototype efforts.


Baja: Edge of Control

Role Artist
Developer 2XL Games / THQ
Platforms PS3Xbox 360, Rereleased on PS4, Xbox One

Baja: Edge of Control is an open-world off road racing video game developed by 2XL Games, published by THQ.

Responsible for various object modeling, texturing, physics / collision setup, and object placement throughout the environment.


Max Blastronaut

Role UI Art / Art Direction
Developer Coin App
Platform Xbox 360 - Unreleased

An XBLA (Xbox Live Arcade) intended beat-em'-up / shooter hybrid.

Handled branding, UI / HUD design, character / environmental modeling and texturing.


The Sims 3 Wii

Role UI Artist
Developer Planet Moon Studios / EA
Platform Nintendo Wii

The Sims 3 is the third major title in the life simulation video game "The Sims", published by Electronic Arts. The multiplayer portion was developed by Planet Moon Studios.

Responsible for user interface assets, implementation and animation.