Welcome to Prattatatat.com, the online portfolio of me, DAN PRATT. I'm a professional video game artist with over a decade of industry experience; specializing in user interface design, with a background in 3d modeling, texturing and graphic design. I'm currently working in Hamburg, Germany making all things UI related! Thanks for visiting.


Tetris Ultimate

Senior UI Artist | SoMa Play

Tetris Ultimate is a puzzle video game developed by SoMa Play and published by Ubisoft for PS4, PSVita, XBONE, and PC.

Created user interface, user flow, wireframes and game assets. Worked in close collaboration with our engineers and technical artist to bring designs to fruition.  Led an external development team on the adaptation of the UI for the Vita SKU.

Legends of Honor

Lead UI Designer | Goodgame Studios

Legends of Honor is a strategy mobile and browser game... Combining fast-paced PvP combat with strategic empire building.

Led a team of 2-4 UI artists through the development of Legends of Honor. Created and curated the UI style, various screens and UI elements.

Toy Drift

UI Art / Art Direction | Coin App

Shoot, boost, and drift your way to the top of the leaderboards in Toy Drift. A twist on the endless runner genre, launched 2015 for iOS mobile platforms.

Created user interface, game flow, characters and the environment.  This was a 3 person passion project.


Senior UI Artist | Zynga

Created icons, interface layouts, 3D models and various other assets during my time at Zynga. Some of the titles represented are Hidden Chronicles, Cafe World, Bubble Safari, and prototype efforts.

Bubble Safari

Senior Artist | Zynga

Bubble Safari is a Match 3 social network game by Zynga. The object is to help a monkey named Bubbles reconnect with his friends.

Created cinematic models and textures (plane / small props) for the bubble shooter, Bubble Safari. 

Max Blastronaut

UI Art / Art Direction | Coin App

An XBLA intended beat-em'-up / shooter hybrid.  Handled branding, UI / HUD design, character / environmental modeling and texturing.

Baja: Edge of Control

Artist | 2XL Games

Baja: Edge of Control is an open-world off road racing video game developed by 2XL Games, published by THQ.

Responsible for various object modeling, texturing, physics / collision setup, and object placement throughout the environment.

Work Van

Portfolio | Personal Work

The "work van" is a personal piece, created model and texture.

The Sims 3 Wii

UI Artist | Planet Moon Studios

The Sims 3 is the third major title in the life simulation video game "The Sims", published by Electronic Arts. The multiplayer portion was developed by Planet Moon Studios.

Responsible for user interface assets, implementation and animation.


Portfolio | Personal Work

Created concept, model and texture. Inspired by Wipeout HD.