UI Art Test | Spy Interface

Back in January 2015, I received a UI design test to create some menus with the theme of "international spy thriller". The idea behind this interface drew heavily from the world of James Bond and Tom Clancy. I’ve imagined an interface with lots of movement as you go through the various selections. The tiles on the right hand side would shift up and down to match the current selection. My intent would be to showcase the game through these large tiles on-screen. Below are the results of some initial concepts that I put together over a weekend. 

Main Menu Mockup

Setting Screen Mockup

Multiplayer Lobby Mockup

Overview of test and supporting notation

Overview of test and supporting notation