The title about sums it up. Here's a few of the things I've worked on while I was at EA...
Without proper preparation, localization is one of those areas that can come back to cause major headaches later in production. Because of this, It is of utmost importance to take care that localization needs are met. This will keep bug counts low and make our lives easier down the road...
As I've been making interfaces for games for quite some time now, I've noticed that there is not exactly a plethora of resources out there about what exactly a game UI artist does and who might be good for the role. I want to change that! I'm going to share some thoughts about what I see the Game UI Designer role as and who might make a great fit for this career...