We all know there is no one-size-fits-all approach to game development. The approach I use to make interfaces sets a solid foundation, speeds up development, and avoids common pitfalls. I'll describe those steps I take when tackling UI projects...
Without proper preparation, localization is one of those areas that can come back to cause major headaches later in production. Because of this, It is of utmost importance to take care that localization needs are met. This will keep bug counts low and make our lives easier down the road...
As I've been making interfaces for games for quite some time now, I've noticed that there is not exactly a plethora of resources out there about what exactly a game UI artist does and who might be good for the role. I want to change that! I'm going to share some thoughts about what I see the Game UI Designer role as and who might make a great fit for this career...