The non-destructive way of working is a practice of future proofing asset creation while not destroying any asset data (or art) that you are concurrently creating. Super handy for any artist or designer working in a production environment! Read to find out more!
Visual Development for UI
Creating Performant Interfaces - Tips for Optimizing UI
Localization For Games | A UI Perspective
Creating Better Interfaces - User Flows & Wireframes
From Idea to Execution - Interface Creation
What Exactly is a Game UI Artist?
As I've been making interfaces for games for quite some time now, I've noticed that there is not exactly a plethora of resources out there about what exactly a game UI artist does and who might be good for the role. I want to change that! I'm going to share some thoughts about what I see the Game UI Designer role as and who might make a great fit for this career...