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April 10, 2017
UI Education
Dan Pratt
Creating Performant Interfaces - Tips for ...

Technically, it's rare that you'll have a project where the sky is the limit. In reality, every project comes with it's own requirements and limitations. Knowing these limitations is the crucial to being able to create games that run well within the boundaries that are set...

March 6, 2017
UI Education
Dan Pratt
Localization For Games | A UI Perspective

Without proper preparation, localization is one of those areas that can come back to cause major headaches later in production. Because of this, It is of utmost importance to take care that localization needs are met. This will keep bug counts low and make our lives easier down the road...

February 13, 2017
UI Education
Dan Pratt
Creating Better Interfaces - User Flows & ...

When tackling complex interface projects (such as creating games :D ), it's useful to visualize the information that is needed. Before making anything pretty, the two methods to help visualize and communicate this information are user flows and wireframes...

Creating Better Interfaces - User Flows & Wireframes
January 30, 2017
UI Education
Dan Pratt
What Exactly is a Game UI Artist?

As I've been making interfaces for games for quite some time now, I've noticed that there is not exactly a plethora of resources out there about what exactly a game UI artist does and who might be good for the role. I want to change that! I'm going to share some thoughts about what I see the Game UI Designer role as and who might make a great fit for this career...

What Exactly is a Game UI Artist?
Dan Pratt
July 4, 2018
Games

Dead Island: Survivors - Launched!

Dan Pratt
July 4, 2018
Games

It's been a long time coming, but after an extended soft launch, Dead Island: Survivors is available worldwide today!

Tagged: UI, Art, Visual Development

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Dan Pratt
February 6, 2018

New Year, New Project... Type!

Dan Pratt
February 6, 2018
New Year, New Project... Type!

It's 2018 and I'm back at it! It's a small typography project to get things moving.

Tagged: Typography, Font, Art

Comment
Dan Pratt
August 7, 2017
UI Education

Using Non-Destructive Workflows to Power up your UI

Dan Pratt
August 7, 2017
UI Education
Using Non-Destructive Workflows to Power up your UI

The non-destructive way of working is a practice of future proofing asset creation while not destroying any asset data (or art) that you are concurrently creating. Super handy for any artist or designer working in a production environment! Read to find out more!

Tagged: UI, UI Design, Workflows

Comment
Dan Pratt
July 10, 2017
UI Art Test

UI Art Test | Spy Interface

Dan Pratt
July 10, 2017
UI Art Test

Here's an old UI test based on the theme of "international spy thriller"...

Tagged: UI, Art Test, Game Art

Comment
Dan Pratt
June 5, 2017
UI Education

Visual Development for UI

Dan Pratt
June 5, 2017
UI Education

Whether it's a blank piece of paper or a fresh PSD sitting in front of you, creating something from nothing can be the most daunting part of any project! Let's focus on the visual development side of creating game interfaces with this post...

Tagged: UI Design, Game Art

Comment
Dan Pratt
May 15, 2017

There Is No Death, Only A Change Of Game

Dan Pratt
May 15, 2017

Sadly, here's another cancelled project that I had worked on for a couple of months. I can't say much about it aside from that it's loosely based on the Empire brand. I was pretty happy with the direction in terms of UI art and I was having a great time playing in Unity, hacking together some basic dialogs and interface widgets...

Comment
Dan Pratt
April 10, 2017
UI Education

Creating Performant Interfaces - Tips for Optimizing UI

Dan Pratt
April 10, 2017
UI Education

Technically, it's rare that you'll have a project where the sky is the limit. In reality, every project comes with it's own requirements and limitations. Knowing these limitations is the crucial to being able to create games that run well within the boundaries that are set...

Tagged: UI Design, Performance

Comment
Dan Pratt
March 20, 2017
UI Art Test

UI Art Test | Action Interface *Cue Explosions*

Dan Pratt
March 20, 2017
UI Art Test

Here's an older test from a few years ago, but I think it still holds up alright. The two tasks here was to create a main menu screen and a set of associated icons...

Tagged: UI, Art Test, Action

Comment
Dan Pratt
March 6, 2017
UI Education

Localization For Games | A UI Perspective

Dan Pratt
March 6, 2017
UI Education

Without proper preparation, localization is one of those areas that can come back to cause major headaches later in production. Because of this, It is of utmost importance to take care that localization needs are met. This will keep bug counts low and make our lives easier down the road...

Tagged: UI/UX

Comment
Dan Pratt
February 24, 2017

EA: The Secret Life of Pets Iconography

Dan Pratt
February 24, 2017

For about a month in early 2015 I contracted with EA on some prototypes for a mobile game based on the movie The Secret Life of Pets. Here's some of that work...

Tagged: EA, UI, 3D

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